GLITCHED MATRIXPROTOTYPE LAB
GLITCHED MATRIX Prototype Lab artwork
Play · Build · Experiment · Evolve

GLITCHED MATRIX Prototype Lab

A connected lab of games, simulations, creative tools, strange worlds, mod experiments, and systems that keep changing as they are tested.

StructureConnected worlds + standalone experiments
Formats2D · 3D · simulation · tools · mods
DevelopmentPlayable passes, testing, iteration
CoreHoloVerse · MatrixCore · Prototype Lab

A lab built around experiments, not one genre

GLITCHED MATRIX Prototype Lab is an evolving collection of playable ideas. Some grow into larger connected worlds, some become standalone games or tools, and some exist to test a mechanic, visual system, AI behavior, interface, or unusual concept before it is reused elsewhere.

A collage of GLITCHED MATRIX Prototype Lab projects, tools, worlds, simulations, and game experiments.

Many prototypes, shown together

This collage represents the Prototype Lab as a whole rather than one individual title. The work ranges from connected HoloVerse dimensions and Utopia experiments to liminal horror, strategy, simulation, development tools, modding, and smaller mechanical tests.

Current prototype index

A broader snapshot of recent and ongoing projects. This is intentionally not limited to public releases.

Connected World

HoloVerse / MatrixCore Observatory

A connected dimension framework joining Prototype Lab worlds, artifacts, region runtimes, MatrixCore systems, and exploratory simulation spaces.

Utopia Simulation

Utopia Lens Tour

An evolving Utopia environment with AR-controlled time, district ambience, interior work, day/night and weather systems, and wandering light-orb citizens visible through the lens.

Liminal Horror

Mirrors Limbo

A first-person liminal world built around alternate interiors, mask trading, VOID encounters, FEAR escape logic, safe-room progression, and unsettling spatial loops.

Worldbuilding

Glyphbound

A terrain-driven fantasy prototype focused on settlements that connect cleanly to the landscape, natural relief, foundations, and HoloVerse dimension integration.

Strategy / Simulation

Ant Wars

A standalone ant-colony strategy simulation with panning controls, autonomous creature behavior, evolving AI, and a systems-first approach to colony conflict.

Creation Tool

Isometric World Machine

A generator and editor for building, exploring, and iterating on isometric worlds and scene layouts.

Browser Game

Doomsday Battle

A game project with a loss-conscious browser/WebAssembly build path for itch.io alongside its desktop development workflow.

Developer Tool

Prototype Debugger

A dark-mode diagnostic interface intended to inspect Prototype Lab projects, smoke-test builds, surface likely problems, and support practical troubleshooting.

Interface Tool

UI / HUD Generator

A 16:9 interface-building tool for HUDs, menus, panels, themes, text, texture replacement, reusable scenes, and exportable game UI layouts.

Experimental Horror

Data-Moshing Liminal Prototype

A narrow-hall analogue-horror experiment using unstable rooms, distorted humanoid entities, changing color/texture states, and stabilizers that identify needed routes.

Dimension

The Archivist Dimension

A zero-gravity archive space where floating orbs represent stories, surrounded by satellites, cyber textures, large spacing, and ambient exploration.

Action / Survival

Infinite Ocean Predator Prototype

An open-water traversal and combat experiment with directional movement, jumping and waves, vessel wakes, enemy predators, collision spacing, and larger boss variants.

Narrative Experiment

Afterlife of IO — The Entropy Archives

A causal afterlife adventure spanning linked past and future states, history-rewriting encounters, IO archives, shrines, obelisks, and long-form worldbuilding.

Minecraft Mod Lab

BoreRail · GrandVillages · StrongholdCities

NeoForge experiments covering automated rail tunneling, large village expansion, fortified stronghold cities, warrior villagers, infrastructure, and autonomous mining systems.

Minecraft Bedrock

Shulker Bow

A steerable shulker-projectile bow concept with camera control, boost behavior, duration stacking, enchantment support, lighting, and mob-lift effects.

Published Minecraft Project

Skyveil Biome

A sky-island biome experiment built around elevated terrain and altered traversal, developed as part of the wider Minecraft prototype line.

The public catalog lives on itch.io

Standalone releases and public experiments are collected on the GLITCHED MATRIX itch.io profile while larger connected work continues inside the Prototype Lab.

GLITCHED MATRIX on itch.io

Browse current games, experiments, educational projects, and downloadable builds.

Open the library ↗

Latest development trailer

Watch on YouTube